IT CLUB
IT EXHIBITION
As a part of IT week -The Computer Science Department organized its annual IT Club Exhibition on 22nd August 2025 with the theme “Artificial Intelligence”, under the title NeuroNerds: Wiring Young Minds for the AI Future. The exhibition aimed to nurture creativity, innovation, and problem-solving skills among students, while giving them an opportunity to explore the fascinating world of Artificial Intelligence and its applications.
Students from Classes I to XII enthusiastically participated and showcased a wide variety of projects integrating technology, logic, and imagination. The exhibits highlighted how AI can shape the future of education, daily life, and society.
Some of the key highlights of the exhibition included:
Contributions of JUNIOR & Subjunior WING:
Scratch Games designed by junior students(Class IV -VIII), making learning fun and interactive through simple coding and AI tools. Primary students, who amazed everyone with simple yet creative AI-based games such as Maze, Catch the Apple using Video Sensing, and Flappy Bird. Their projects reflected how even the youngest learners could blend logic, coding, and playfulness in the world of Artificial Intelligence. Class VIII students showcased their talent with a series of interactive games on the theme “Technology and Sustainability Improving Our Lives.” Their combined project included Maze with obstacles, Quiz games, Road Map simulations, Pick and Drop Garbage into Bins.
Arloopa App demonstrations, where students integrated Augmented Reality to present AI-based visualization and engagement.
Pixel Art in Excel Sheets, where creativity met computing skills, reflecting how simple tools can be used to design AI-inspired graphics. With remarkable skill, they designed Sadhguru and Bhai Mahaveer Ji in pixel form, beautifully blending art with technology.
Sentiment Analysis in Google Sheets using built-in functions, where students analyzed text data to determine positive, negative, or neutral sentiments. The project was analyzing school feedback. Using built-in functions for Sentiment Analysis, the students categorized the feedback into positive, negative, and neutral sentiments. They further enhanced their project by generating dynamic charts offering an easy-to-understand graphical representation of the collected data.
Notebook LM and Gamma.AI projects, showcasing how students explored modern AI tools for content generation and presentation.
Robotics Projects, where middle and senior students demonstrated automation, AI-powered sensors, and problem-solving models.
App Development using Code.org, where students built innovative applications with real-world utility. Students presented a variety of projects that combined learning with real-world applications. Unscramble the English Word, a fun and educational game designed to improve vocabulary and logical thinking. TrackMyCard, a smart application for maintaining records of student misbehavior, demonstrating how AI can be used in school management and Slider Sketch, an interactive project that allowed users to draw and create patterns by sliding controls, reflecting the blend of coding with creativity.
Contributions from Graphic Designing Students :
Material Design – Students showcased their design skills through creative concepts for T-shirts, bags, and calendars, which were first designed using different softwares and then printed on actual products.
QR Code Scan – A unique feature where visitors could scan a QR code to instantly watch the School Information Video, making technology interactive and resourceful.
Artificial Intelligence – Students transformed random pictures of their peers into professional-quality portraits using AI, demonstrating the potential of emerging technologies.
Event Promo Kit Model – A complete promotional package was designed by our budding Graphic Designers for the upcoming School Carnival, including E-invites, photobooths, banners, tent décor, and coupon designs.
Sports Day Promo Kit – An impressive set of E-invites, teaser videos, flexes, backdrops, standees with motivational quotes, and multiple banners was prepared to bring vibrancy to the much-awaited event.
Orientation Package – To welcome new students and parents, the team created E-invites, photo booths and props, handbooks, QR-coded school info videos, and standees.
IDEATHON:
The exhibition took place in both the Computer labs and was filled with curiosity, excitement, and innovation as students confidently explained their projects to the management. Each project reflected the young minds’ understanding of technology and their vision for an AI-driven future.
The event not only enhanced the students’ technical knowledge but also boosted their confidence, teamwork, and presentation skills. It truly lived up to its theme “Wiring Young Minds for the AI Future”, preparing the next generation to become future innovators and leaders in the field of Artificial Intelligence.
“The best way to prepare students for the future is not to predict it, but to empower them to create it.”
IT WEEK – CLASS ACTIVITIES
19th – 23rd August 2025
The IT Club of Bhai Parmanand Vidya Mandir successfully organized I.T Week from 19th August to 23rd August 2025 for students of Classes I to VIII. The activities were designed to enhance problem-solving skills, analytical thinking, and real-world application of technology in an engaging manner.
Class I to III did an engaging activity through a fun and interactive maze-solving exercise. Printable maze sheets were distributed to the students, and they were encouraged to find their way through the puzzles using logical reasoning and concentration. Many of them approached the task with innovative strategies, carefully analyzing different paths before making a decision.
Class IV and V students did the activity of Flowcharts, which aimed to introduce the young learners to the fundamental concepts of problem-solving in Computer Science. Students were guided to understand how algorithms provide step-by-step solutions to problems and how flowcharts visually represent these steps in a structured manner.
Class VI students participated in an Error Finding Activity in HTML Code, where they learned to identify and correct coding mistakes. This helped them strengthen their basics of web design and improve attention to detail.
Class VII students worked on a Case Study of Customer Reviews for a Food Delivery App using Natural Language Processing (NLP). Through this activity, they understood how technology can analyze user feedback, classify sentiments, and contribute to better decision-making in real-world applications.
Class VIII students undertook a Case Study on Netflix Movie Recommendations using Data Science. The activity introduced them to recommendation systems, data patterns, and how technology personalizes user experiences on digital platforms.
The I.T Week successfully blended learning with creativity, offering students an engaging platform to explore diverse areas of Computer Science. From solving maze puzzles and designing flowcharts to experimenting with web development, natural language processing, and data science, the activities fostered both technical skills and innovative thinking. The week’s reflections highlighted how these experiences nurtured curiosity and built a strong foundation for future explorations in technology. Overall, the initiative proved to be a remarkable success, motivating students to embrace the dynamic world of IT with fun, enthusiasm and confidence.
WORKSHOP ON SAFE CYBER PRACTICES
The IT Club of the School organized an informative workshop for students of Classes IV to VIII on the topic “Safe Cyber Practices” The workshop aimed to make young learners aware of the challenges and risks they may face in the digital world and to equip them with safe online habits.
The session was conducted by Class XI students, who took the lead in sensitizing their fellow students on issues like phishing, safe use of social networking sites, cyberbullying, identity theft, and photo/video morphing. Through real-life examples, engaging presentations, and interactive discussions, they highlighted the importance of protecting personal information, using strong passwords, and reporting suspicious activities online.
The workshop not only spread awareness about various online crimes but also encouraged students to be responsible digital citizens. The enthusiasm of the student leaders and the active participation of the attendees made the session highly impactful.
The initiative by the IT Club was truly commendable as it empowered students with the knowledge and confidence to navigate the internet safely.
“Be smart, be safe, and be responsible—because the internet never forgets.”
List of Students who conducted the workshop are:
| Names | Class |
|---|---|
| Yashika Rustagi | XI C |
| Gauransh | XI C |
| Harshit Chaudhary | XI A |
| Harshita | XI C |
| Charvi | XI A |
| Nihal | XI A |
| Geet | XI C |
| Kavyansh Jaiswal | XI C |
| Srishti | XI C |
| Anagh | IX G |
| Lagima | XI A |
| Moksh | XI A |
| Samriddhi | XI A |
| Tripti | XI A |
| Nimit | XI C |
| Vanshika | XI B |
| Darsh Goswami | XI A |
| Nimit | XI C |
| Shaurya Shukla | X F |
| Sri Hari | XI C |
| Navya Mehta | XI A |
| Krishang | IX C |
| Avadh | IX G |
| Hitarth | IX G |
| Chinmay | IX C |
| Daksh Kumar | XI C |
| Vaidehi | XI C |
| Ojas | IX G |
| Ananya | XI A |
| Ginni | XI A |
| Aditi | XI B |
| Ishika | XI A |
| Shaurya | IX C |
| Nishtha | XI B |
| Darpan | XI B |
| Navya Mehta | XI A |
‘Dive into Digital Dimensions: Shaping Tomorrow’s Trailblazers’
Aiming to boost IT skills and creativity, the club organised an AI Bootcamp (Scratch) for classes VI & VII. Led by Class 9 students, it covered fundamental AI and machine learning with Scratch 3.0, emphasising practical applications like Face Recognition and Natural Language Processing. Students designed games or learning apps with the theme “Fostering safe and responsible cyber culture.”
Continuing its mission, the club also organised a Poster Making Activity (MS Paint) for classes III to V, promoting experiential learning through art integration.